
Why Snake is the Best 'Hello World' for Game Dev
Thinking of building a game? Forget advanced 3D engines. Classic Snake teaches you every fundamental concept you need to know: game loops, collision detection, and state management.
When new developers ask me how to get into game development, they usually have grand ideas. They want to built the next Skyrim or Call of Duty. They start downloading Unity or Unreal Engine, spend 4 weeks watching tutorials on lighting shaders, and then burn out before writing a line of logic.
My advice? Build Snake.
It sounds boring. It sounds simple. But if you can build a polished, bug-free version of Snake from scratch, you are 90% of the way to understanding any game engine.
The Core Loops
Every game, from Pong to Cyberpunk 2077, runs on a Game Loop.
function gameLoop() {
updateState(); // Move things, check collisions
render(); // Draw the new state to the screen
requestAnimationFrame(gameLoop);
}
In Snake, this loop is pure. You have to move the head, drag the tail behind it, and update the grid at a fixed interval. It teaches you about Tick Rates and Delta Time immediately.
State Management
Snake forces you to think about data structures.
- How do you represent the snake? (An array of coordinates).
- How do you represent food? (A random coordinate).
- How do you handle growth? (Pushing to the array).
If you screw up the array manipulation, your snake detaches from its body. It's an immediate lesson in managing mutable state.
Collision Detection
This is the bread and butter of game dev.
- Wall Collision:
if (head.x > width || head.x < 0) - Self Collision:
snake.body.includes(head) - Food Collision:
if (head.x === food.x && head.y === food.y)
Implementing these simple checks gives you the intuition for the complex physics engines you'll use later.
Play Our Version
We built a retro-style Snake Game right here on Axonix to test our own canvas rendering engine.
It features:
- Classic 8-bit styling
- Reactive controls
- High score tracking
A Brief History of Snake
The game has a surprisingly rich history. It originated on arcade machines in 1976 (called Blockade). But it became a global phenomenon when Nokia bundled it on their phones in 1997.
For an entire generation, Snake was the mobile game. You played it on the bus, in boring classes, and waiting for your dial-up internet to connect. It proved that addictive gameplay doesn't require high-fidelity graphics.
The core premise is genius in its simplicity: you have one goal (eat food), one growing constraint (your own body), and one inevitable fate (collision). This design loop is studied in game design courses to this day.
Advanced Concepts You'll Learn
Once you've built basic Snake, you can layer on complexity:
- AI Opponents: Train a neural network to play Snake. This is a classic reinforcement learning exercise.
- Multiplayer: Add a second snake on the same screen. Handle two sets of inputs. Think about what happens when snakes collide.
- Power-ups: Add items that slow time, grant invincibility, or shrink the snake.
Each addition teaches you a new skill: AI, networking, game balance. It's the perfect playground.
Other Great "First Games"
If you want to continue your journey after Snake, here are other classics that teach specific skills:
- Pong: Input handling, basic physics, two-player logic.
- Breakout: Power-ups, multi-block layouts, angle reflection.
- Tetris: Complex state management, rotation logic, line-clearing algorithms.
Build these three games from scratch, and you'll be ready to tackle anything.
Conclusion
Don't skip the basics. The constraints of simple games like Snake force you to write cleaner, more efficient code. Once you master the grid, you can master the world.
👉 Play Now: Classic Snake
Written by Axonix Team
Technical Writer @ Axonix
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